using System.Collections.Generic;
using Gj;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif

[CreateAssetMenu(fileName = "AliyunSettings", menuName = "Gj/AliyunSettings")]
public class AliyunSettings : ScriptableObject
{
    [Tooltip("AccessKeyId")]
    public string AccessKeyId;

    [Tooltip("AccessKeySecret")]
    public string AccessKeySecret;

    public string Region;
    public string OSSHost;
    public string TokenDir;
    public string RecordDir;
    public string MapDir;
    public string MapThumbDir;
}